FromSoftware rolled out a brand new patch for Elden Ring earlier this morning. Patch 1.06 isn’t among the many recreation’s largest to date, but it surely does deliver a good few tweaks to the sport’s mechanics.
Alongside that, and the standard set of bug fixes, the patch additionally adjusts White Masks Varre’s questline, making it doable to complete it with out having to invade different gamers.
Replace 1.06’s first new characteristic is increasing the attain of summon indicators. Gamers can now ship their indicators to a number of summoning swimming pools, making it simpler for them to get a match. You may even do that for “distant areas,” however that does not embody the Mohgwyn Palace.
The identical is true for invasions, which might now attain a a lot bigger set of doable areas. The opposite main addition is a brand new NPC, who will turn out to be a part of White Masks Varre’s questline.
Beforehand, to finish that quest, gamers needed to carry out a lot of invasions of actual gamers’ video games, one thing a lot of gamers is not thinking about doing. Varre’s quest was the one one in Elden Ring with a PvP element.
Because of right this moment’s patch, nevertheless, it is possible for you to to advance the hunt by defeating stated NPC. The invasion a part of the questline stays as an choice.
Extra fascinating than the brand new content material and have is what 1.06 does to the sport’s steadiness. The replace makes utilizing a greatswords, curved greatswords, nice hammers, and nice axes value it. A serious drawback with these heavy weapons is the time it takes for you to have the ability to roll after touchdown an assault.
FromSoft made it so rolling can begin faster following an assault with these weapons, although that does not embody leap assaults, dual-wielding and mounted fight. The assault animation for heavy and cost assaults has additionally been sped up, and the identical is true for Guard Counters.
The rolling distance for gamers with a mild equip load has been elevated, which ought to mak the lightest equip load extra viable, because it did not at all times stand off from the favored mid-equip load.
Past that, patch 1.06 brings some steadiness adjustments to the Bloodhound Step (abused in PvP) – making it much less efficient when used constantly, shortening its journey distance, and slicing down on invincibility frames. Fast Step, then again, has been buffed by making it activate extra rapidly, and journey longer distances on mild equip load. Just like the Bloodhound Step, nevertheless, its efficiency will likely be decreased in the event you spam it.
For the complete change log, try the official blog. And for every part else we have now on the sport, our Elden Ring information continues to be useful.