Based on MultiVersus director Tony Huynh, the sport’s hitbox and hurtbox system goes to get a “large overhaul.”
We have had our palms on the Smash Bros-like MultiVersus for coming as much as two weeks now, so clearly the group at Participant First Video games may have a stronger concept of what does and does not want altering. And based mostly on what Huynh is saying, as noticed by VGC, it is the hitbox and hurtbox system that wants some large adjustments.
In response to a follower asking if Finn can be receiving a specific nerf, Huynh stated “We’ll be taking a look at Finn in sections, we’re engaged on a giant overhaul of our hitbox/hurtbox system so don’t need too many transferring elements.”
For some context, a hitbox is one thing you will discover in lots of video games that’s fairly actually an invisible field that’s used to find out whether or not the mannequin is colliding with one other object. In flip, a hurtbox is once more an invisible field, this time on a personality that detects the place it may be hit.
It is one thing you will discover in each sport that options some type of motion, however it’s extremely vital for a combating sport to have a really correct hitbox/ hurtbox system. If issues are off by even a millimeter, it could possibly utterly change how it’s important to play.
Earlier this week, Participant First Video games introduced that MultiVersus’ season one has obtained a delay. The earliest launch for season one seems to be August 15, however up to now the one affirmation is that that’s when the pre-season battle go will finish.
Morty of Rick and Morty was meant to launch with season one as effectively, however with the delay that clearly is not the case any extra. Rick can also be deliberate to launch a while throughout season one, however as soon as once more with the delay at any time when he was meant to launch may have additionally been pushed again.
We’ll be taking a look at Finn in sections, we’re engaged on a giant overhaul of our hitbox/hurtbox system so don’t need too many transferring elements
— Tony Huynh (@Tony_Huynh) August 5, 2022